![]() ![]() This CLI utility is an easy way to get info on your app’s current builds, create a new one, download a specific version, and more. However, I actually haven’t found such readily accessible tools for the Oculus Store! ( If you happen to know some, please tell me about them.)īut luckily, there is still a solution for automation: Meta, which owns Oculus, released a set of Oculus command-line (CLI) tools that allow you to perform some actions programmatically instead of having to go and click on a bunch of buttons in the dashboards and UIs. Start now A quick note about Oculus distribution automationĪs devs, we’re used to using various publishing tools and having some APIs and easy-to-call URLs to automate our workflow (such as the ones offered by Microsoft Partner Center, Google Play, and the Apple App Store, for example). Here’s a demo of my new prototype game, “Ico-pop”! However, this one is in a 360° room, and you have to shoot at the incoming targets. So, this time, I created another basic arcade game in which you have to destroy objects. With this engine, you can now quickly set up simple VR prototypes that are compatible with, for example, an Oculus set. ![]() Unity has integrated a lot of XR (eXtended reality, a term that includes virtual, augmented, and mixed reality) features recently, making it a lot easier to create a small prototype game for various types of VR headsets. The other day, as I was playing around with the brand-new Oculus Quest 2 VR headset I got last Christmas, I obviously started to wonder how I could make some VR apps of my own… and how I could share them with my fellow developers, just like I did with the “Slash’n’crack” game! Eventually, this resulted in an idea that turned into a project of its own. Though many development projects are similar, there are differences in some cases. To demonstrate this, I used an example in the form of an Android mobile game called “Slash’n’crack”. In a previous article, I discussed why automating building and publishing of your Unity projects can be interesting and useful, particularly when you want to get continuous feedback from your nice beta testers. TL DR: You can automate the publishing of your Unity VR apps to the Oculus Store using Codemagic and the Oculus CLI tools.Ĭreating VR Unity apps is really cool… but how can you easily share them with your friends during the dev phase?
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